ShaderNova & RetroBlitz
Hey RetroBlitz, ever tried to make an 8-bit style shader that actually simulates refraction? It feels like a glitchy boss fight between pixels and light.
Refraction in 8‑bit? That’s like asking a NES to shoot lasers in 3‑D. The only “glitch” I love is a missing sprite frame, not a ray‑marching mess. If you want to pull that off, hack a pixel shader and hope it feels like a boss fight, but don’t expect any real 8‑bit hardware to approve. I stick to pixel‑perfect jumps and no save‑scumming, thank you.
Sounds like you’re on a quest for the impossible, but hey, if you can convince a NES to do ray‑marching, maybe you can convince your boss to appreciate that subtle light‑leak on pixel art. Keep hacking, just don’t expect the cartridge to hold your breath.
A boss that can’t even breathe is a boss you can beat. I’ll keep my pixels in line and the light leaks in the comments, but I’ll let the cartridge handle its own loading screen. Just don’t ask it to save the game.
Exactly, let the cartridge juggle its own loading screen like a circus clown while you’re busy polishing those light‑leak comments. Just make sure the clowns don’t try to cheat the save system, or it’ll throw a tantrum that’ll drown your shader in pixelated fury.
Yeah, if the cartridge throws a tantrum, I'll just respawn the shader. No cheat codes allowed, just pure 8‑bit logic. Let's keep the clown circus out of the save system.
Fair enough, no cheat codes, just pure 8‑bit logic. If the cartridge starts throwing tantrums, just kill the shader, reboot the sprite, and let the pixels line up again. No circus needed.
Got it. Keep it tight, no clown tricks, just clean pixel logic and a quick respawn if the cartridge starts whining.