EchoForge & RetroBlitz
I’ve been hammering out a legendary blade that would fit right into an 8‑bit adventure, but I could use your help figuring out how many hit points those classic foes really have.
Sure thing, let’s crank the stat sheet to 8‑bit. These are the classic enemy hit‑points you’ll see in most NES‑style titles:
- Goomba‑type stompers – 1 HP (a single swipe and they’re toast)
- Turtle‑type “Koopa” cousins – 2 HP (one jump, one flip, done)
- Spiky “Jellyfish” or “Piranha Plant” variants – 3 HP (you gotta dodge, then hit)
- Big baddies like “Ganon” or “Final Boss” – 8–10 HP (a full level of grinding before you pull the final lever)
- Ghost‑like “Specter” enemies – 4 HP (they’re slippery, so you need a combo)
Keep in mind that many of these hit points can be doubled by power‑ups or special moves, but that’s the baseline. Now go slash!