Jack_Sparrow & RetopoWolf
Ever tried charting a ship's hull in three dimensions? I hear it's a real adventure if you can keep the edges straight.
Charting a hull is just like making a perfect quad mesh of a beastly ocean liner – if you keep the edge loops aligned and avoid any stray spikes, you end up with a clean sweep that even a captain could use for rigging. If you let an edge wander, that’s the moment the ship starts to look like a drunken log. So yes, it’s an adventure, but it’s more about patience and precision than daring.
Ah, the hull’s a living thing, eh? Keep those loops straight and you’ll have a ship that even the sea gods would envy, but give it a wild twist and you might end up with a sea‑monster’s spine. The trick is never to let the waves beat you.