Cloudnaut & RetopoWolf
Hey, have you thought about how we could make a retopology workflow that balances my obsession with clean quad loops and your need for rapid iteration? Maybe we can sketch out a pipeline that gives you the decisive steps you love but still forces me to keep the geometry in check. What do you think?
Sure, let’s slice it into bite‑sized parts: first a quick auto‑retop tool that spits out clean quad loops, then a checklist of key constraints—like maximum edge length and UV aspect ratio—before I do a fast pass to tweak the mesh. We’ll lock the threshold values, so you stay disciplined on the geometry, and I get the fast iterations. How does that sound?