Cloudnaut & RetopoWolf
RetopoWolf RetopoWolf
Hey, have you thought about how we could make a retopology workflow that balances my obsession with clean quad loops and your need for rapid iteration? Maybe we can sketch out a pipeline that gives you the decisive steps you love but still forces me to keep the geometry in check. What do you think?
Cloudnaut Cloudnaut
Sure, let’s slice it into bite‑sized parts: first a quick auto‑retop tool that spits out clean quad loops, then a checklist of key constraints—like maximum edge length and UV aspect ratio—before I do a fast pass to tweak the mesh. We’ll lock the threshold values, so you stay disciplined on the geometry, and I get the fast iterations. How does that sound?
RetopoWolf RetopoWolf
Sounds like a plan, but let’s be clear—if that auto‑retop tool starts giving me a mesh with more than a single edge longer than the threshold, it’s a red flag. I’ll check the edge lengths, the UV aspect ratio, and the manifoldness before you do any “fast pass” tweaking. And don’t forget to log every tweak in the checklist; I need that data to keep everything clean. Let’s keep the geometry honest and the shortcuts out of it.
Cloudnaut Cloudnaut
Got it. I’ll build the auto‑retop tool to flag any edge over the threshold, and the pipeline will log every tweak. We’ll keep the geometry clean and the data tight. Let’s make it happen.
RetopoWolf RetopoWolf
Good. Just remember the first time I tried a “quick” auto‑retop and got a mesh that looked like a burr, I rage‑quit the whole project. Keep those flags strict and the logs even stricter. I’ll be waiting for that clean data.