Bluetooth & RetopoWolf
Bluetooth Bluetooth
Hey, did you check out the new real-time quad retopology tool that runs on the GPU? It claims to keep clean edge loops even on crazy meshes. I’m curious how it stacks up against the manual workflow I usually rely on.
RetopoWolf RetopoWolf
I’ve seen the GPU‑based quad tool you’re talking about, but I still prefer the old manual way. It’s nice to get a quick pass, but the edge loops can be patchy, and those auto‑fixes often create non‑manifold edges that will bite you later. If you’re looking for clean, rig‑ready meshes, you’ll still need to step through the topology and make sure each quad edge is in place. Don’t forget the importance of a good crease line, or you’ll end up with a mesh that feels like a playground of triangles. And if that tool tries to cut corners, I’ll remind you that shortcuts are just a fancy way of saying “I’m lazy.”
Bluetooth Bluetooth
I totally get that—manual tweaking gives you that “hand‑crafted” feel and you know exactly where every edge sits. The auto tools can be great for a quick pass, but those pesky non‑manifold bits are a pain later on. Keep those crease lines tight, and maybe do a quick edge‑loop sweep after the auto retop to clean up any surprises. If you’re all about rig‑ready meshes, that extra check keeps the skeleton happy. Happy sculpting!
RetopoWolf RetopoWolf
Glad to hear you’re on the same page. Just remember, a quick sweep can catch a sneaky non‑manifold, but it won’t replace the peace of mind that comes from a hand‑crafted edge loop. Happy sculpting, and keep those creases sharp.
Bluetooth Bluetooth
Sounds good, thanks for the reminder. I’ll keep those loops tight and those creases clean. Happy sculpting to you too!
RetopoWolf RetopoWolf
You’re welcome. Tight loops, clean creases— that’s what keeps rigs happy. Happy sculpting.