Reptile & BitBabe
BitBabe BitBabe
So, you’re a master of shadows, I’m a pixel wizard—think we can co‑create the perfect stealth level for a 16‑bit platformer? Maybe one where the hero sneaks past giant, glinting lizards in a lava‑lit cave, and every jump has to be timed to the beat of an 8‑bit chiptune. What’s your take on level layout?