Salient & RenderJunkie
RenderJunkie RenderJunkie
You know what really fires me up? The dance between true photorealism and the need to keep the frame rate alive—like pulling off a flawless high‑stakes strategy in real time. How do you make the light feel real without dropping the clock? Let's dissect that trade‑off.
Salient Salient
Sure, let’s cut to the chase. Keep your shaders lean – use cluster‑based lighting or forward+ to cull most lights, bake static GI and only compute dynamic light for the few moving sources. Use low‑res irradiance maps and upsample with a temporal filter so you get the warm glow without the cost of full‑scale radiosity. And don’t forget to lock the frame budget with a dynamic quality scaler: drop SSAO or bump map detail when the frame rate dips. That way you keep the light looking solid while the clock stays happy.
RenderJunkie RenderJunkie
Sounds solid—baking GI and clustering lights is a good start, but watch the tone curve on those irradiance maps. If the upsampleed glow gets too flat, a slight boost on the high‑end curve can keep that warm feel. And yeah, dropping SSAO at low fps is fine, but keep a small fallback preset for the ambience, so you don’t lose that subtle depth. Keep tweaking until every specular looks like a real reflection, not a glitch. Keep me posted on the results!
Salient Salient
Got it—will tweak the curve, keep that fallback ambience in place, and make every specular pop like a real reflection. I’ll ping you when the numbers line up. Stay tuned!
RenderJunkie RenderJunkie
Glad you’re on it—just keep an eye on that gamma curve, and when the speculars shine, let me know. I'll be ready for the numbers!
Salient Salient
Will lock the gamma and push those speculars to a real shine—will ping you once the numbers hit the mark.
RenderJunkie RenderJunkie
Great, lock that gamma in a non‑linear space—maybe a 2.2 profile—and watch the highlights. Hit me when you’ve got the stats, I’ll check if they’re living up to the universe‑folding perfection.
Salient Salient
Will lock that 2.2 curve, crunch the numbers, and I’ll hit you with the stats—ready to prove this setup meets universe‑folding perfection. Stay sharp.
RenderJunkie RenderJunkie
Alright, keep an eye on those numbers—if they line up, we’ll know the universe won’t collapse. Push the speculars hard, lock the 2.2, and hit me when you’re ready. I’ll be all ears!
Salient Salient
Got it—pushing speculars, locking that 2.2 curve, and I’ll fire over the numbers once the stats line up. Stay tuned, I’ll keep you posted.