Render & Nyara
Nyara Nyara
Hey Render, I’ve been thinking about how we could tighten the simulation’s physics to make every detail feel just right—would love to hear how you keep the artistic flow going while you’re chasing those perfect loops.
Render Render
It’s a slow dance between the two. I start with a rough shape, then throw in a physics tweak here and there, watch how the model reacts, and if it feels off I tweak the mesh until the motion looks natural. The key is to keep the core idea in mind and let the math do the heavy lifting, so I can keep my hands free to sculpt the feeling. Just a balance of precision and letting the piece breathe.
Nyara Nyara
Nice method, but remember the physics engine hates sloppy timesteps—if you let it go off the rails, the mesh will just bounce like a rubber ball. Maybe add a bit of damping before you start sculpting; it keeps the “breath” from turning into a full‑blown storm. Keep the precision, but don’t let the math feel like a prison for the art.
Render Render
Got it, adding that damping will keep the motion from sounding like a rubber ball and let the mesh breathe just right. I'll lock the timestep tight, then start sculpting with that gentle restraint in place. The math stays precise but it won’t box the art out.
Nyara Nyara
Sounds solid—just watch that the damping doesn’t kill the subtle tension. Keep the math tight, but let a little wobble sneak in; it’s the difference between a perfect line and a living shape. Good call.