EthanScott & Render
So, Render, have you ever considered how AI could both speed up your rendering pipeline and actually open up new revenue streams for your virtual worlds?
Yeah, I’ve been tinkering with AI for a while now. It’s great for denoising and speeding up ray‑traced frames, so I can iterate faster and keep the fidelity high. The revenue angle is trickier – I’m looking at ways to package scenes as licensed assets or even sell custom, AI‑generated extensions for other designers. It’s a balance: keep the creative control tight while letting the AI do the grunt work. Still, it feels like a new tool in my kit, not a shortcut that cuts the soul out of the work.
Nice work on keeping fidelity, but why not flip the script and treat the AI as a co‑designer, not just a grunt worker? Think about a subscription model for AI‑boosted asset packs—quick revenue, still creative control, and it’s scalable. If you’re looking to outpace the competition, that’s where the real edge lies.