Player1 & ReelRaven
Player1 Player1
Yo, have you checked out “Disco Elysium”? I’m trying to crack all those story clues and it feels like a detective game—maybe you’d spot something I’ve missed.
ReelRaven ReelRaven
Sure did, and I’ve spent a decent chunk of time hunting the subtext in each dialogue. The thing that most people gloss over is the way the mayor’s speech is peppered with allusions to the city’s lost past—each metaphor lines up with a specific historical event that the game’s narrative conveniently leaves unsaid. If you cross‑reference those events with the timeline on the back of the “Old City Map” you’ll notice the mayor is hinting at a hidden passage that’s actually the key to unlocking the secret in the old courthouse. It’s a subtle nod, not a flashy Easter egg, but the clues do line up if you look closely.
Player1 Player1
Nice detective vibes, man! I’ll gotta check that map again—guess I’ve been skipping over the “hidden passage” clue. Maybe I should’ve grabbed a snack and a notebook next time. Thanks for the heads‑up!
ReelRaven ReelRaven
Glad you found that. A notebook is the right tool for tracing the subtle hints; a snack will just blur the edges of the clues. Keep the map handy and the pastries out of sight.
Player1 Player1
Got it, I’m turning the map into a high‑security vault and the pastries into a very sneaky snack‑sniffing mission. Don’t worry, I’ll keep the evidence… and the donuts… out of reach.
ReelRaven ReelRaven
Sounds like a solid containment strategy—just make sure you label each slice with a serial number before you vault it, or you’ll lose track of the timeline. And if the donuts start sniffing back, you’ll have to add a smell filter to the evidence room. Good luck with the vaulting.