Raphael & PolyMaster
Hey PolyMaster, I’ve been sketching a low‑poly cityscape for a mural and I’m curious how you’d keep it minimal yet vibrant—any tricks for balancing vertex count with visual impact?
Sure, keep it tight. First, lock the silhouette – a strong shape is worth thousands of verts. Use a few billboard planes for distant streets, no need to model every building. Reuse the same cube base, just tweak scale and a few faces for windows. Keep your palette to two or three colors, let the lighting do the heavy lifting. If a detail feels like extra weight, toss it – the viewer’s eye moves to the big lines anyway. And always test at a small viewport; if it still pops, you’re good.
That’s a solid approach—silhouette first, then let lighting carry the drama. I’ll try reusing cubes and testing in a tiny window; if it still feels alive, I’ll know I’ve nailed the balance. Thanks for the practical pointers!
Glad that helped. Just remember: less is more, and the big shape keeps the scene alive. If it still looks solid in a tiny test, you’re on the right track. Good luck with the mural.
Got it—keep it tight and let the silhouette breathe. I’ll hit that small test first and see if the mood holds up. Thanks for the guidance, I’m feeling more confident about the mural now.
Sounds good—just keep an eye on the numbers, and let the shape do most of the heavy lifting. Happy modeling!
Will do—thanks for the reminder, I’ll keep the vertex count in check and let the form carry the scene. Happy modeling to you too!
No problem—just keep those verts lean and let the shape speak. Happy modeling!
Got it—lean verts, strong shape. Thanks, and enjoy the process!