Skye & Random_dude
Skye Skye
I was just looking at old maritime charts from the Age of Sail and it made me think about how those routes inspire the map design in many adventure games we play.
Random_dude Random_dude
Old charts do have that wild, open‑sea vibe that makes every level feel like a fresh ocean to explore. Game maps borrow that freedom, giving players a sense of wandering without a tight script. Makes it easy to just drift into the next quest, you know?
Skye Skye
That’s the way—old charts are full of hidden paths, and the designers just take that freedom and turn it into open worlds where you can choose the next horizon. It’s a nice way to keep the map from feeling like a single, forced plotline.