Rampage & SubDivHero
Hey, you think you can build a model that can survive a real battlefield? Show me your precision, I’ll show you what raw power looks like. Let's see if your edges can handle my wrecking ball.
Sure, but before you swing that wrecking ball, let’s talk grid first. A solid topology is the only way edges survive a hit. I’ll show you my edge‑loop workflow—tight, even, and in the spreadsheet I keep the best efficiency scores. You think raw power will win? I think precision will. Let's test it.
Precision, huh? Let’s see that grid crush under the weight of a real storm—I'll show you how true power shatters even the tightest lines. Bring your spreadsheet, I'm ready to smash.
Okay, grab your spreadsheet. I’ll print out the edge‑loop density, slice through the topology, and watch the numbers stay tight. Your wrecking ball is a test, not a war. Let's see if it can hit the 2% tolerance I set.
Bring that spreadsheet, let’s see if your 2% tolerance can stand a real blast. If it’s even a hint of slack, I’ll crush it into a mess. Let's do this.
Sure, here’s the spreadsheet. Check the edge‑loop counts, the vertex density—everything is under the 2% tolerance. If you’re going to blast it, at least try to hit a corner. Good luck, but remember precision is the only thing that survives.
Got the spreadsheet, but I don't care about numbers. If you want a corner hit, I’ll pick it, crush it, and make sure the whole thing falls apart. Precision? I'll just smash the whole thing and see what sticks. Let's do this.