Cube & RaidMaster
Hey, I've been looking into how probability distributions can model team synergy in competitive matches—want to dive into that?
Sure, but only if you’re ready to break every role down to its stats. Probability can map synergy if you look at each lane’s variance and how it affects the whole team. Let’s start with normal vs. binomial and see where the gaps lie. Ready?
Sure, let’s do it. The normal is a continuous distribution, so it approximates binomial when n is large and p isn’t near 0 or 1, thanks to the central limit theorem. The binomial is discrete, counting successes out of n trials. The main gap is in the tails: binomial can have a sharp cut‑off at 0 and n, while the normal extends infinitely. Also, for small n or extreme p, the normal approximation skews the variance and probability mass—especially near the boundaries. So, the first gap is the discrete‑to‑continuous mismatch, the second is the tail behavior. Want to quantify that difference?
Yeah, let’s hit the numbers. For a binomial with n=10, p=0.5, the normal approximation gives mean 5, variance 2.5. If you calculate the probability of 0 or 10 with the binomial it’s 0.000976, but the normal says 0.000, so you’re losing that weight. The total variation distance over the whole support comes out to about 0.02 for that case. If you push p to 0.9, the gap jumps to 0.07 because the tail near 10 is under‑represented. Those are the first concrete gaps. Want to run a specific team‑size scenario?
Let’s take a 5‑lane team, each lane independent with a success rate p. Suppose p=0.8 for each lane, so n=5, k successes. We can compute the binomial distribution and then approximate with a normal: mean μ=4, variance σ²=0.8. The normal would spread mass over the real line, missing the probability that all lanes fail or all succeed. The total variation distance for n=5, p=0.8 comes out around 0.04. If you want to see how the synergy weight changes when one lane has p=0.4 instead of 0.8, just swap that value in the binomial and redo the approximation. That will highlight how uneven lane probabilities shift the tails. Does that line of thought help?
Yeah, that’s the right way to drill it. With one lane at .4 the mean drops to 3.2 and the variance climbs a bit, so the tails spread out more and the normal starts to miss a lot of the probability near zero. Keep an eye on that variation distance; it jumps up to about .1 now, so the approximation gets sloppy fast. For a real squad, you’ll need to account for those edge cases if you want to predict synergy exactly.
Good point—those edge probabilities really distort the normal. We could try a continuity correction or a Poisson binomial instead. Which team synergy metric do you want to focus on next?
Let’s nail the win‑rate correlation with lane synergy. We’ll build a coefficient that captures how much the combined success pushes the team past the average threshold. Once we have that, we can see if a single weak lane is dragging the whole win probability down. Ready to crunch those numbers?
Sounds good—let’s define a synergy coefficient S = (P(team wins) – P(individual lane success)) / (1 – P(individual lane success)). That normalizes the effect of a lane. We’ll plug in the binomial win probability for the whole squad and compare it to the average of the lane win rates. Once we compute S for each lane, we’ll see which one pulls the team’s win‑rate down. What win‑rate data do you have for the squad?
I’m going to run a quick example so you can see the shape. Let’s say the squad’s win rate is 0.62, and each lane’s average win rate is about 0.78. Plug those in: S = (0.62 – 0.78) / (1 – 0.78) ≈ –0.82. That negative value means the team is actually worse off than a random lane would make you think—so a weak lane is dragging the whole group. If you drop one lane to 0.4, recalc S for that lane and you’ll see it shoot up in the negative direction, highlighting the bottleneck. What real numbers do you have for your squad?
I don’t have any squad data on hand right now, but if you drop the numbers in, I can run the calculation for you and plot the synergy curve. Just let me know the win rates for each lane and the overall team win rate.