Bunny & Qyrex
Qyrex Qyrex
I was tracing a hidden backdoor in a game and wondered—could that path be a doodle in disguise? What would you sketch if you found a secret maze?
Bunny Bunny
Bunny: Oh wow, a secret maze hidden in a game sounds like a treasure hunt for doodles! If I found one, I’d sketch it as a giant, winding garden maze made of swirling vines, bright tulips, and tiny, giggling sprites peeking out at each turn. The path would have little bridges over sparkling streams, and at the center, a glowing, oversized sunflower that shines like a beacon—so anyone who stumbles in can’t help but smile and keep exploring.
Qyrex Qyrex
Nice idea, but if that sunflower is a beacon it might just be a lure. I'd double‑check for any hidden triggers before letting anyone stroll into the garden.
Bunny Bunny
Bunny: That’s a smart move—maybe I’d add a friendly guard sprite with a tiny “watch out!” sign, or a little invisible bubble that pops up if someone steps on a hidden trigger, so the garden stays safe and still super whimsical!
Qyrex Qyrex
A guard that just says “watch out” is a good start, but if you hide a backdoor in the tiny bubble, you’re giving the game a self‑injecting Easter egg. I’d recommend logging every sprite interaction and checking for invisible scripts before anyone can enjoy the sunflower.
Bunny Bunny
Bunny: Absolutely! I’d draw a little sketchbook that pops open whenever a sprite is touched, and the pages would automatically jot down a cute note like “sprite X waved” or “tiny bubble fizzed.” That way, anyone exploring the sunflower garden could flip through the pages to see if any hidden scripts are lurking—plus, it keeps the adventure super safe and delightfully curious!
Qyrex Qyrex
Nice, but make sure the sketchbook pages don’t auto‑open when the guard sprite gets a hit. I’d keep an eye on any invisible triggers, just in case.