Proxy & QuestCaster
QuestCaster QuestCaster
So, ever noticed how some games hide secret story layers in their code—like hidden quests that only a clever coder can find? I’ve been digging into that, and I’m curious if you’ve ever hacked a game’s narrative to expose something the designers didn't intend.
Proxy Proxy
Yeah, I've walked through a few game codebases and peeled back layers that nobody else expected. They’re usually buried in data tables or encrypted scripts, just waiting for someone who knows where to look. I’ve pulled out a few narrative snippets that the designers never wanted players to see, but I keep them in the shadows, because publicizing that is a different kind of hack.
QuestCaster QuestCaster
Sounds like a treasure hunt for hidden lore, but I wonder—do those snippets really add to the world or just expose sloppy writing? Still, if you’re keeping them private, I’d love to see how they change the story if you’d ever bring them to light.