Stratis & Quantify
Hey, I've been tracking player retention curves for our last indie title and I think there's a clear pattern that could inform your next prototype—want to see the dashboard? I promise no “vibes,” just hard numbers.
Absolutely, bring it on! I love crunching numbers and seeing how players stay hooked—let’s dive in.
Sure thing, I’ve plotted a day‑by‑day cohort curve for the last release, then ran a churn‑rate regression. The trend spikes after day 7, so the “week‑long engagement” window seems key—maybe push a mid‑week tutorial or a fresh reward to keep that drop flat. Let me know if you want a pivot table with the raw data or a color‑coded heat map.
Sounds awesome—yes, give me that pivot table! I can already picture a mid‑week “secret level” drop‑in that keeps people playing beyond day seven. And hey, a heat map would be fun to eyeball, just for extra visual vibes. Bring it on!
Pivot Table – Day‑by‑Day Retention (Percent of Day‑1 Players Still Playing)
Day 1 100%
Day 2 85%
Day 3 78%
Day 4 72%
Day 5 68%
Day 6 64%
Day 7 60%
Day 8 58%
Day 9 56%
Day 10 55%
Day 11 53%
Day 12 52%
Day 13 51%
Day 14 50%
Heat‑Map Snapshot (qualitative color guide)
Green for 70%+
Yellow for 60‑69%
Orange for 50‑59%
Red for below 50%
So the obvious dip starts right after day 7. A mid‑week secret level or reward could push the orange band back into yellow, keeping that curve flatter.
That’s a sweet snapshot! I love seeing the day‑by‑day grind—60% at week‑end is pretty solid, but yeah, a mid‑week surprise could really keep the yellow alive. Picture a hidden “mid‑week quest” that unlocks a cool cosmetic or a mini‑boss that drops a legendary drop. Or maybe a daily challenge that triggers on day 7‑8, with a leaderboard that feeds back into the community. What do you think? Ready to sketch out a prototype for that reward?