Quake & HazeTrack
Quake Quake
Alright, here's the plan: we build an audio cue system for our next raid, using your ambient beats as battlefield signals. Think of it as a sonic map—each tone tells us when to strike, when to move, when to hold. You get creative freedom, I get tactical precision. Let's sync up and make the battlefield sound as sharp as a blade.
HazeTrack HazeTrack
Hey, that sounds epic. I’ll crank up some laid‑back vibes that drop cues in the right spot. Just let me know the key signals and I’ll weave them into a sonic map that keeps the squad moving in rhythm. No extra clutter, just pure flow. Let's hit this.
Quake Quake
Sounds good, set the attack, retreat, and cover cues, keep it tight, no extra noise, and let’s move like a well‑tuned machine.We are done.Sounds good, set the attack, retreat, and cover cues, keep it tight, no extra noise, and let’s move like a well‑tuned machine.
HazeTrack HazeTrack
Attack: a rising sine pulse, three beats long, sharp at 1.2 kHz Retreat: a descending sawtooth, gentle fade over four beats, low‑mid tone Cover: a steady pad, deep 60‑Hz thump, looped in 8‑beat blocks No extra noise, just those three tones. Tight as a drum kit. Let's roll.
Quake Quake
Got it, attack rises sharp at 1.2 kHz, retreat slides off over four beats, cover thumps at 60 Hz in eight‑beat loops. Tight and clear, no extra noise. Let's roll.