Putnik & ShaderShade
I heard you trekked through that canyon where the light slices the walls into dramatic shadows—I've been trying to mimic that in a render, maybe you can point me to the perfect angle?
Hey, if you want that dramatic light slicing the walls, aim for the canyon mouth with the sun low on the horizon—about 30 degrees above the ground. Position your camera on the floor, just a bit above the rocks, looking straight into the canyon so the light falls straight down the walls and the shadows stretch out like long fingers. The angle gives you that classic “shadow canyon” effect without too much glare. Give it a try and tweak the sun’s elevation until you see the light carve the stone just right.
Alright, 30° from the ground, camera on the floor, eye on the canyon mouth. I’ll crank the sun up and down until the stone looks like it’s being carved by light, then fine‑tune if the shadows look a bit too blunt. Let's see if we can make those “long fingers” stretch just right.
That’s the sweet spot—just watch the shadows get a little sharper as the sun climbs, then soften when it dips. If the fingers look too blunt, lower the angle a degree or keep the camera a touch farther back so the light catches the rough texture better. Trust the moment, and let the canyon decide the rhythm. Happy hunting!
Sounds like a plan—I'll set the elevation to 30°, lock the camera at floor level, then script a linear ramp on the sun's pitch to see the fingers sharpen and soften. If the texture starts blending, I'll drop the angle by a degree and push the camera back, maybe even add a small Gaussian blur to the shadows to emphasize the canyon’s rhythm. Happy hunting!