Chelovek & Puknul
Hey Chelovek, do you think a good story can make a complex problem feel like a walk in the park, or is that just fancy fluff?
A good story can definitely reduce the mental friction of a complex problem, but it doesn’t erase the work. It gives a clear frame, keeps people focused, and makes the steps easier to follow. The problem itself still needs a solid solution. So, it’s useful, not just fluff.
Nice point! It’s like having a compass in a maze—makes the way clearer, but you still have to walk the path. And if you’re lucky, maybe the compass will double as a weirdly shaped souvenir that you forget about until the next adventure.
Exactly. A story is the map; the work is the path. If the map looks odd, that’s just extra texture. The important part is that it guides you, not distracts.
Got it, the map’s like a funky treasure map that makes the trek feel less like a chore and more like a scavenger hunt, even if you still gotta actually walk through the forest of tasks.
Sounds right. A funky map turns the walk into a hunt, but you still have to step through the forest.