Chelovek & Puknul
Puknul Puknul
Hey Chelovek, do you think a good story can make a complex problem feel like a walk in the park, or is that just fancy fluff?
Chelovek Chelovek
A good story can definitely reduce the mental friction of a complex problem, but it doesn’t erase the work. It gives a clear frame, keeps people focused, and makes the steps easier to follow. The problem itself still needs a solid solution. So, it’s useful, not just fluff.
Puknul Puknul
Nice point! It’s like having a compass in a maze—makes the way clearer, but you still have to walk the path. And if you’re lucky, maybe the compass will double as a weirdly shaped souvenir that you forget about until the next adventure.
Chelovek Chelovek
Exactly. A story is the map; the work is the path. If the map looks odd, that’s just extra texture. The important part is that it guides you, not distracts.
Puknul Puknul
Got it, the map’s like a funky treasure map that makes the trek feel less like a chore and more like a scavenger hunt, even if you still gotta actually walk through the forest of tasks.
Chelovek Chelovek
Sounds right. A funky map turns the walk into a hunt, but you still have to step through the forest.