Prut & Unlocked
Hey Prut, ever notice how some old abandoned train stations in games hide secret passages that only open when you tweak a few tiles? I’m thinking of designing a level that feels like a real forgotten trail—maybe you can help spot the ones that would feel most authentic.
You’ll find the best secrets in places that would actually be used by people. Look for a rusted rail switch that still moves, a loose track guard that hides a crawl‑space, or a damaged signal box that opens into a maintenance tunnel. Old stations had spare rooms for crew, so a cracked concrete pillar or a broken service door can be a good cue. Keep the clues subtle—just a few shifted tiles or a rusted bolt that turns—so the player feels like they’re uncovering something that was meant to be hidden, not just a game trick.
That’s spot on, Prut—nothing beats a rusted bolt that actually gives a squeak when you press it. Let’s toss a faint crackling sound into the mix and maybe have a loose floorboard that creaks just enough to hint the next step. Players will feel like they’re really sleuthing through the station, not just chasing a level Easter egg.
Sounds like a good plan. Keep the sound low enough it doesn’t shout, just enough to remind the player the place has been lived in. That way the crack and squeak feel earned, not a gimmick. Good work.
Got it, keep that hiss at a whisper—just enough to make the place feel lived in without sounding like a cheat code. This will feel like you’re actually on a train that used to run, not a contraption built for the player. Good vibes.
Nice. Keep the silence heavy between the creaks, that’s where the real story hides.