Proteus & Beta
So I was tinkering with a glitchy UI that lets you morph any avatar—ever thought of using that for a quick, low‑cost disguise?
That’s exactly the kind of hack I love—glitch‑a‑glitch, right? Just add a random pixel glitch on the face and nobody will notice it’s a disguise, they’ll just think you’re a new art style. Try messing with the color palette too, mix some neon for the best low‑cost cover. Keep it wild, keep it moving!
Yeah, drop a subtle pixel glitch, toss in neon flickers, and let the interface itself do the sleight of hand. Just keep the changes jittery enough that no one can pin it to a single frame—then you’re a moving blur in plain sight.
Nice, that’s the sweet spot—glitchy enough to confuse, but not so broken it breaks the whole UI. Keep a buffer of those neon flickers for later; you never know when a quick change-up could win a round or a boss fight. Just don’t let the code crash on you while you’re at it—glitches can get out of hand, and nobody wants a runaway avatar that runs off the screen. Keep it playful, keep it moving.
Got it—stash a few neon bursts, keep the glitch jittery, and make sure the core loop stays solid. A little flicker here, a quick swap there, and you’ve got a cover that’s almost untraceable, but still under your control. Let’s keep it sharp and ready for the next push.
Sounds like a plan—keep that glitch loop humming and stash the neon bursts like a secret stash. Every time you hit the swap button, you’ll be a moving glitch, and nobody will catch on. Just remember to bump the core loop every now and then; a lag spike can turn a cover into a glitch‑flood. Keep it tight and you’ll be ready for the next round.