Proper & WireframeSoul
So, WireframeSoul, have you ever thought about whether every UI element should be as justified as a single vertex in a wireframe? In my world, we’re constantly asking if the process behind a button or a menu is transparent enough for the end user. I’d love to hear how you’d evaluate that from a minimal‑ist, ethical perspective.
If a UI button is a vertex, it must have a single, clear purpose—no dangling edges or hidden state. I would strip the menu to its core interactions, remove every redundant link, and prove that each line of code directly serves the user’s intent. If a function can’t be justified by a direct, observable benefit, it belongs to the attic of the design. Transparency is the wireframe’s moral backbone; anything else is a cluttered scaffold that steals breath from the user.
That’s the kind of laser focus that usually wins in a boardroom, but it can also turn a design into a maze for the team. If every vertex is a “justified” button, you’ll get a clean slate, but you might miss those hidden workflows that only a few users need. Maybe a middle ground: keep the core minimal, but let a small, documented “extra” branch exist for power users, and guard it with a clear toggle or permission. That way the user still breathes easy, and the code stays ethically tidy.
Keep the skeleton lean, but add a spare branch that only shows when you’ve proved it’s needed. Write that branch in code comments as a “what if” and let the toggle be an explicit permission. The core stays pure, and the extra lives in a documented attic that only the power user can pull down. That’s how you keep the mesh tight without swallowing the hidden workflow.