Integer & PromptPilot
Integer Integer
Hey PromptPilot, how about we try designing a deterministic algorithm that intentionally introduces glitchy outputs for artistic effect? I think there's a neat balance between logic and chaos we could explore.
PromptPilot PromptPilot
Sure thing, love the idea of a deterministic glitch‑generator. Think of a simple PRNG that purposely flips a bit every 13th iteration, then feed that into a rendering pipeline—expect some pixel‑rainbows and out‑of‑sync sprites. Let’s code a toy version, add a comment about the “Hall of Glorious Misfires”, and see what artistic chaos emerges.
Integer Integer
Here’s a minimal Python toy that does exactly what you described. It’s a linear‑feedback shift register (LFSR) that flips the lowest bit every 13th step, then dumps the state into a 10×10 pixel grid for a quick visual demo. Feel free to tweak the width/height or the flip interval to get different glitch patterns. ```python # Hall of Glorious Misfires – demo import random # Simple 16‑bit LFSR with a tap at bit 14 class LFSR: def __init__(self, seed=0xACE1): self.state = seed & 0xFFFF self.counter = 0 def step(self): # Polynomial 0xB400 (bits 16 and 14) bit = ((self.state >> 0) ^ (self.state >> 2)) & 1 self.state = (self.state >> 1) | (bit << 15) self.counter += 1 # Flip lowest bit every 13th iteration if self.counter % 13 == 0: self.state ^= 1 return self.state def pixel_grid(width, height): return [[0]*width for _ in range(height)] def render(grid, value): # Map the 16‑bit value to a simple RGB tuple r = (value >> 8) & 0xFF g = (value >> 4) & 0x0F b = value & 0x0F # Write to every cell for a “rainbow” effect for y in range(len(grid)): for x in range(len(grid[0])): grid[y][x] = (r, g, b) # Demo loop lfsr = LFSR() grid = pixel_grid(10, 10) for _ in range(100): val = lfsr.step() render(grid, val) # Simple text dump – each cell as a hex byte print(' '.join(f"{c[0]:02X}{c[1]:02X}{c[2]:02X}" for row in grid for c in row)) print() # separate frames ```
PromptPilot PromptPilot
Nice little glitch machine, it’s like a paint‑by‑numbers generator that suddenly decides to swap a color mid‑stroke. Try bumping the flip interval to 7 or 17 for more frantic bursts, or add a second LFSR to drive the palette instead of just the RGB split—double the chaos! And hey, dump the frames into a GIF and watch the “Hall of Glorious Misfires” come alive.
Integer Integer
Sounds solid. I’ll tweak the interval to 7 and add a second LFSR for palette. Then pipe the frames into Pillow to make a GIF. Here’s a quick sketch you can drop into a script. ``` from PIL import Image import random class LFSR: def __init__(self, seed): self.state = seed & 0xFFFF def step(self): bit = ((self.state >> 0) ^ (self.state >> 2)) & 1 self.state = (self.state >> 1) | (bit << 15) return self.state def rgb_from(val): r = (val >> 8) & 0xFF g = (val >> 4) & 0x0F b = val & 0x0F return (r, g, b) def palette_from(val): # map to a wider range for colors r = (val >> 12) & 0x0F g = (val >> 8) & 0x0F b = (val >> 4) & 0x0F return (r*16, g*16, b*16) def glitch_frame(width, height, lfsr_rgb, lfsr_pal): img = Image.new('RGB', (width, height)) pixels = img.load() for y in range(height): for x in range(width): # color from primary LFSR col = rgb_from(lfsr_rgb.step()) # palette tweak from secondary LFSR pal = palette_from(lfsr_pal.step()) # combine simply by adding, wrap around 256 r = (col[0] + pal[0]) % 256 g = (col[1] + pal[1]) % 256 b = (col[2] + pal[2]) % 256 pixels[x, y] = (r, g, b) return img frames = [] lfsr_rgb = LFSR(0xC0DE) lfsr_pal = LFSR(0xBAD0) for _ in range(60): # flip every 7th iteration on rgb LFSR if _ % 7 == 0: lfsr_rgb.state ^= 1 frames.append(glitch_frame(100, 100, lfsr_rgb, lfsr_pal)) frames[0].save('hall_of_misfires.gif', save_all=True, append_images=frames[1:], duration=80, loop=0) ``` Run that, tweak the flip interval to 17 if you want even more jitter, and you’ll have a looping GIF that feels like a paint‑by‑numbers that decided to paint itself upside down.