Chip & Professor
Hey Chip, I was thinking about the classic maze puzzles in early video games and how they evolved into complex AI‑driven labyrinths—ever wonder how the same principles of dead ends and secret passages translate into modern code or hacking?
Yeah, it’s wild how those simple grid dead‑ends turned into procedural generators and path‑finding AI in modern games. The basic idea—trap the player, reward exploration—remains, but now you can script dynamic doors, spawn enemies based on RNG, or even let an adversary learn the layout. In hacking, the same maze logic shows up in routing algorithms or obfuscation—creating a network that looks like a labyrinth keeps you guessing. Basically, the same math just gets wrapped in more layers of code and strategy.