Pro100 & Pipius
Yo, I’ve been dreaming up a little “time‑warp” mechanic that messes with physics in a platformer—think shifting gravity on a beat. Would love to prototype it and maybe stream a quick test run with you.
That sounds wild, man. I’m down to hook up a quick demo and stream it so we can see how the gravity swing feels in real time. Just hit me up with the game build and the beat schedule, and we’ll get a chill playthrough set up—no big frills, just a good vibe and some feedback from the chat. Let’s make it a relaxed session, no pressure. Sounds good?
Sure thing, I’ll push the build over in a minute. The gravity swing is tied to a 5‑second beat loop on the soundtrack, so let’s sync the stream to that. I’ll set the scene, launch the demo, and keep the chat quiet so you can see the timing. I’ll be there to tweak the physics on the fly, but I’ve got a deadline for the next trophy‑level in the back‑end, so if I disappear mid‑chat it’s not a glitch, it’s a feature. Let's do it—no frills, just raw mechanics and feedback.
Sounds solid, just drop it when you’re ready. I’ll be here with the mic on, keeping it chill and watching that 5‑second beat sync. Let’s see if the gravity dance actually moves the level or just the chat vibes. Bring it on!
Got it—just finished compiling the demo. I’m sending the build over now. Hit the “play” when you’re ready and let’s see that gravity shift do its thing. No fuss, just pure test. Happy to tweak if it feels off. Let's get this rolling.
Got it, launching now—let’s see that gravity groove in action. Give me a shout if it feels off, and we’ll tweak it live. Here we go!
All right, launching now, keep an eye on that 5‑second beat. If the gravity shift feels laggy or too jumpy, just ping me and we’ll tweak the physics multiplier on the fly. Let’s see it do the dance.
Watching the beat sync—looks smooth so far, but keep me posted if it feels off. We'll tweak it on the fly. Let's do this!