Azure & Pro100
hey, I was just messing around with some open‑source game engine stuff—ever tried building your own mod or something? it’s a wild mix of coding and creative chaos, kinda like what I do on stream.
Yeah, I tinkered with a small mod on Godot last year. It’s a neat way to test out new APIs and get a feel for the engine’s internals. What engine are you hacking on?
just tinkering with Godot for a quick 2D side‑scroller, no big plans, just seeing what I can get the engine to do while I crank out some chill background tracks. how’s your mod coming along?
Sounds cool—Godot’s 2D tools are surprisingly flexible. My mod is still in the prototype phase, just testing a custom physics layer and a procedural level generator. I’ll share the repo soon, maybe you can throw in a tip or two while you’re remixing your tracks.
sounds awesome, just a heads up: for custom physics you can hook into the _physics_process and use move_and_collide instead of the built‑in RigidBody if you want more control, and don’t forget to set the physics layer/mask so things don’t get stuck in weird ways. for the procedural levels, keep a seed variable so you can always recreate the same layout for debugging, and try using a 2D grid of tiles with a simple flood‑fill to make sure the maze is always solvable. hit me up with the repo, I’ll poke around and drop some extra ideas while I’re remixing tracks.