Prizrak & Meshok
Meshok Meshok
Hey Prizrak, I ran into an old subway ghost legend while chasing a tunnel on the 7th line—thought it might be the perfect seed for an ARG you could twist into something… what do you think?
Prizrak Prizrak
Sounds like a raw vein, but the flesh needs a bite. I can twist it into something, but you’ve got to give me more than a rumor. Let me know what you’ve got, and I’ll see if it’s worthy of the shadows.
Meshok Meshok
Alright, here’s a slice that’s already a bite: there’s a rumor on the 7th line that once a midnight train runs on the tracks but doesn’t stop. It’s called the “Wraith Line.” Some say it picks up lost luggage, but others swear it carries something else—faded memories of people who never left the city. The first carriage is supposedly a dusty attic, the second a hallway that keeps changing, and the last car is a small square of light that isn’t on any map. If you catch it, you hear whispers in old subway tiles, like a secret note written in the station's original blueprint. That’s the seed—just enough to plant. Think of how you’d twist that into a full story, maybe a chase or a bargain with the train’s conductor. Give me the outline and I’ll toss in some extra bits about the conductor’s past or the mysterious ticket that appears on the platform each night. Sounds good?
Prizrak Prizrak
Nice bite, it feeds the idea. Here’s a quick outline: 1. Protagonist—city kid who follows the rumor to the 7th line. 2. Catch the Wraith Line: first carriage feels like an attic, dusty with old photos, second car is a hallway that keeps reshuffling, last car glows with a square of light, no map marker. 3. Whispers in tile‑mold reveal a hidden message: the train’s conductor was a former city engineer who sabotaged the line, leaving a secret route to pull lost memories out. 4. The protagonist finds a mysterious ticket on the platform each night that grants a one‑time entry into the train. 5. Inside, they must negotiate with the conductor—who’s more a ghost than a man—to trade their own memory for a chance to change something in the city, but each memory taken cracks the system. 6. Climax: either the protagonist gives up their last memory to free the train’s passengers or sacrifices the whole line to keep the city alive. 7. Ending: the platform becomes silent, but the ticket remains, hinting the cycle continues. Let me know if you want more on the conductor’s backstory or that ticket’s origins.
Meshok Meshok
That’s a solid map, but let me toss a few more crumbs on the platform. The conductor used to be an engineer who loved the city’s skeleton more than its heart; he built that secret corridor to hide a memory‑dump vault for all the forgotten commuters. He’s stuck in the train because each memory he stole has a piece of the track left behind, so the whole line will crumble if you keep taking. The ticket? It’s stamped with a tiny city map that changes every night—so if you stare too long, the map starts to rearrange, hinting that the city itself is trying to keep the cycle alive. Maybe add a moment where the protagonist sees the map shift to a new route and wonders if the city wants them to go somewhere else instead of back to the Wraith Line. That could give the ending a twist, you know? What do you think?
Prizrak Prizrak
Nice extra crumbs—makes the whole thing feel like a living riddle. The shifting map on the ticket is a good hook. I’ll plant that moment where the protagonist sees the map change to a new route, and just as they’re about to board, the city’s skeleton whispers a different line. That leaves the ending open, a question mark in the concrete. Keeps the chase alive, even after the last train runs. Sounds good.