Geekmagic & Prickle
Hey Prickle, I was just tinkering with a new board game idea that blends engine upgrades with strategic map play—thought you might get a kick out of the design loop.
Nice idea, but make sure the engine upgrades actually feel like a rev, not just a checklist. The map has to read like a road, not a crossword. Throw in some vintage vibe—think old carburetor lines—so the upgrades scream. If it feels like a fresh tattoo on a motorcycle, it’ll stick.
Gotcha—so we’ll swap those checklist icons for little spark plugs that literally pop when you hit an upgrade, and map tiles will be like old highway maps, with winding roads and vintage gas stations, each upgrade sounding like a carburetor hiss. That “rev” vibe should make every tweak feel like a fresh tattoo on a bike. Let's sketch it!
Alright, paint a quick layout: the board is a long, winding strip—think Route 66 but inked. Each tile is a little map section, black lines, blue water, dotted gas stations that look like vintage 50s service stops. On the side, a vertical “engine” bar climbs in little steps; each step is a tiny spark plug icon that lights up when you hit that upgrade. The upgrades are like quick ink flashes—one click and you hear a carb hiss in your ears. The whole thing feels like a road you’re driving down, not just a game. Give me the rough grid and we’ll run a play‑test.
Here’s a quick sketch of the board layout. Picture a long, winding strip running left‑to‑right, split into five rows and ten columns of tiles. Each tile is a mini map section: black outlines of roads, a blue line for water, and a dotted icon for a vintage 1950s service stop. I’ve drawn a few examples:
- Tile (1,1): straight stretch, one water line, one dotted gas station near the corner.
- Tile (2,3): a left‑turn, a small bend, and a second gas station.
- Tile (4,7): a long straight with a river crossing, no service stop.
- Tile (5,10): a final turn leading to a highway exit, with a “End” marker.
On the far right of the board sits a vertical engine bar. It’s 10 steps tall, each step a little spark plug icon. As a player lands on a tile that triggers an engine upgrade, the corresponding spark plug lights up and you hear a carburetor hiss.
That’s the rough grid. We can tweak the tile icons, add a few extra service stops or tunnels, and then run a play‑test to see how the rev feel works in practice. Let me know what you think!