PressX & CDaemon
You ever wonder how to get a live battle‑royale stream to sound like a top‑tier concert, but without that annoying 50‑ms latency that makes every move feel sluggish? I was thinking a custom low‑latency codec might be the key—skip the usual 44.1 kHz lossless, trim the packet sizes, keep the audio crystal‑clear. What’s your take on balancing absolute fidelity with the speed the game demands?
Honestly, a 44.1 kHz lossless stream is overkill for a battle‑royale. Keep it 48 kHz, use a lightweight codec like Opus with a small frame size—say 20 ms or even 10 ms. That cuts the latency to the sub‑50 ms range you’re after. Just make sure the bitrate stays high enough to avoid visible compression artefacts; 96 kbps is a solid sweet spot. And don’t forget a robust packet‑retransmission strategy—latency wins only if the audio never stalls.
Sounds solid. Opus at 10 ms is a sweet spot, but I’ll bump it to 12 ms just to avoid jitter spikes on UDP. And if the packet loss ever creeps past 1 %, that’s the moment to throw in a quick echo cancellation tweak. Let’s keep the audio as clean as the kill‑streaks we’re chasing.