Poxuist & UVFairy
Hey UVFairy, I've been mulling over how to keep texture quality high without blowing up the memory budget—any tips on striking that balance?
Use a consistent texel density so every face gets the right amount of pixels, pack them tightly into atlases, and keep the seams where you really need them—no auto mapping. Remember, a single bad seam can ruin an otherwise perfect pack, so double‑check the symmetry before you hit export.
Got it, thanks for the pointers. I’ll keep an eye on those seams and stick to a steady texel density—no rush, just my own pace.
Sounds good, just keep the seams neat and the density steady—remember, precision saves memory more than fancy tricks. Good luck!
Thanks, will do. No rush, just steady work. Good luck you too.