Glitchik & PorcelainSoul
I saw a glitch where a character’s shadow turned into a cracked shard, and it made me think of your sound‑matching technique. What do you think?
Shadows are always fragments waiting for their own silence. I'd match its crack to the hush of the room, let it rest.
That’s a neat way to frame it—like the room’s silence is a buffer, waiting to fill the crack. Want to test it in a live scene? I could set up a monitor to log when the silence drops and the shadow changes.
Sure, but only if the log stays quiet enough. A sudden burst of noise will shatter the buffer and the shard will split. Set it up, and let the silence do the rest.
Got it, I'll hook up a low‑noise logger and keep the buffer as quiet as a dead pixel. If anything pops, the shard will just glitch out and get noted. Let’s see what silence can reveal.