Stoplease & PolyMaster
Poly, the new project deadline is tight and our asset pipeline is leaking time. We need a strict polygon budget and a tighter workflow; your low‑poly method could cut rework. Let's iron this out.
Sure, just set a max of 800 verts per object and lock the retopology process. No extra UV shells, no bevels unless you’re selling a feature. Stick to a single LOD and delete any geometry that doesn’t serve the core silhouette. Keep the workflow clean: one import, one bake, one export. That’s all you need to keep the pipeline from leaking time.
Got it. Enforce the 800‑vert cap, lock retopo, no extra UVs, no bevels unless essential. One LOD, no waste geometry. One import, one bake, one export—no exceptions. We'll audit the pipeline for leaks. Let's keep it tight.
Sounds good, just make sure no one goes overboard with “detail” and keep the audit notes in a single text file, not a wiki. The less clutter, the faster the fixes.
Understood. No over‑detail, single‑text audit, keep it lean. No wiki, no clutter. We'll keep the fixes swift.
Nice, just remember that the best models are the ones that survive a strip‑down. Keep the verts low and the changes simple.
Exactly, strip to essentials, keep verts low, no extra work.
Got it, just trim anything that doesn't shape the silhouette. We'll stay efficient.
Alright, stick to the silhouette, trim aggressively, keep it efficient. Done.