Spartan & PolyMaster
I hear you are all about minimal vertices, but I can't compromise on the integrity of a warrior’s shield. How can we keep a structure strong while cutting down on faces?
Use a flat plane for the whole shield, give it a slight bevel only where the hero needs a line of defense, and just a single extra ring of triangles around the edge. That keeps the vertex count low, the shape strong enough for collision, and still looks solid. Anything more is just wasted verts.
Your plan is efficient, but it lacks the resolute structure a true shield demands. A single bevel and one ring of triangles will still give the hero a solid line of defense while keeping the vertex count low. If that satisfies the battle, then it is acceptable.
Sure, that’s the sweet spot—no extra faces, enough edge to keep the hero’s skin in the fight, and the vertex count stays under the limit. Just keep the ring tight and avoid any fancy folds.
I accept the plan. It meets the standards of discipline and efficiency.
Good, let’s keep the pipeline clean and the file size tight. No unnecessary junk will ruin the edge.
Agreed, keep it clean and tight.