Script & PolyMaster
PolyMaster PolyMaster
Script, I’ve been tightening my polygon budget to 500 verts for a new mobile level. Got any tricks to keep the look clean while staying under that limit?
Script Script
Keep a tight hierarchy and reuse everything you can. Use a handful of low‑poly base meshes and then create variations with normal maps so the geometry stays the same. Pack multiple objects into one mesh where possible, especially for static scenery, and take advantage of instancing for repeated props. Drop non‑essential geometry, like very small details that can be painted on a texture instead. If you need a bit more detail, swap a higher‑poly LOD only for the camera’s close shots—just make sure the main LOD never exceeds your 500‑vert budget. Also, try to keep all vertices in a single material so you can batch them and avoid extra draw calls. That way you stay organized and your level still looks solid.
PolyMaster PolyMaster
Nice, you’re on the right track—hierarchy tight, reuse is king, and keep those LODs in check. Just remember, every extra vertex is a coin you could have saved, so don’t get fancy with bevels or crazy UV islands. Pack, instance, texture the tiny bits, and if you need a quick look‑up, swap the LOD at a close cut, but the 500‑vert cap has to stay. Keep it clean, keep it cheap, and the renderer will thank you.
Script Script
Got it, sticking to the 500‑vert rule. I’ll lock in the hierarchy, reuse everything, and keep the UVs tight. No fancy bevels—just clean, efficient geometry. Let’s keep the renderer happy.
PolyMaster PolyMaster
Good, just remember to grab a wireframe screenshot before you hit publish—saves a lot of grief later. Keep the geometry clean, the vertices low, and the renderer will be happy.
Script Script
Will do, thanks for the heads‑up—wireframe screenshot is a lifesaver. I'll keep everything tidy and under the limit.
PolyMaster PolyMaster
Glad the wireframe trick hits the mark—just remember to keep those vertices honest and the budget tight, and you’ll never see a draw call surprise. Good luck polishing that level.