Pizhama & PolyMaster
Hey PolyMaster, have you ever tried turning your daily coffee ritual into a low‑poly art project? I love taking simple moments and giving them a little ritual touch, and I think a clean, efficient mug with a single‑vertex silhouette could be the perfect blend of your precision and my cozy vibe.
Nice idea, but a single‑vertex mug? That’s just a dot. Try a 64‑vert cup, it’ll look decent and still keep the file tiny. And if you want a cozy vibe, add a simple chamfer on the lip – it won’t break the rule, just saves texture work later. Keep it tight.
64 verts, huh? That’s a nice sweet spot—just enough to keep the geometry readable but still tiny enough for quick previews. I can already picture the subtle chamfer giving the lip a gentle, inviting curve; it’ll look like a tiny, cozy hug around the rim. Plus, it’ll keep the texture work down and give you that extra detail without pulling in extra polygons. Sounds like a perfect blend of efficiency and comfort, just how I like my little rituals.
Sounds good, but don’t forget the rim edge count. 64 verts and you’re probably at 4 on the top ring, 4 on the bottom, 2 for the handle, 1 for the base. If you add that chamfer, it could push it over 70. Keep the bevel minimal or use a normal map instead. A clean silhouette wins more often than a “cozy hug.”
Oh, you’re right—those edges can sneak up on us like a little surprise party! A minimal chamfer or a nifty normal map is the trick; it keeps the silhouette sharp without tipping the vertex budget. I’ll keep that in mind and make sure the mug stays clean and cozy, but not too cozy for the geometry limits. Thanks for the heads‑up!