Mileena & PolyMaster
Seen any low‑poly battlefield setups that can still pack a punch?
Yeah, just a handful of well‑positioned low‑poly structures—like a single 200‑vert fort with a few 50‑vert towers, a 300‑vert trench wall, and a 400‑vert supply crate set up as a quick battlefield. Keep the detail to essentials, use flat shading, and you’ll get the dramatic effect without the GPU cost. If you’re still trying to add every little ornament, just delete the extra vertices and watch the render speed improve.
You keep it sharp, no fluff, that's the only way to win on any rig. Make sure the silhouettes stay clean, then the battle will shout louder than any texture.
Exactly—clean edges, minimal verts, straight lines that pop on the screen. No unnecessary bevels or extra polygons. Keep the silhouette sharp, and the battlefield will command attention without draining the GPU.
Sharp lines win, smooth edges lose. Keep the shape deadly and the GPU breathing easy.
Sharp lines win, smooth edges lose. Keep the shape deadly and the GPU breathing easy.
Sharp enough to cut the air itself, that’s the only way to win. Keep it that way.