Mantax & PolyMaster
Hey PolyMaster, I’ve been studying how kelp undulates in the current and it keeps looking like a perfect low‑poly wave—do you think you could capture that flow with a strict vertex limit?
Yeah, just take a flat strip, 50 verts across, wiggle them with a sine wave, add a bit of noise. Keep the vertices under 1k, and you’re good. No extra bevels, no fancy subdivision, just raw geometry that bends in the water. Done.
Sounds good, I’ll give it a go and see if it feels like kelp moving with the tide.
Sounds solid. Keep the curves tight, no extra polygons for detail. Test it in the viewport and tweak the amplitude until it feels like real kelp. You’ll see that less is more in motion. Good luck.
Great, I’ll start adjusting the amplitude until it feels like a gentle current, keeping the vertex count low. Thanks for the guidance.
Nice. Keep it tight, avoid any extra faces. Once you hit that sweet spot, you’ll have a perfect low‑poly kelp that moves without costing a single extra vertex. Good work.
Thanks, I’ll lock in that shape and keep it minimal—hope it swims just right.
Just lock it in, then test it in the scene. If it feels off, tweak the curve or drop a few verts. Minimalism wins, any extra detail is just wasted. Good luck.
Will do—testing it in the scene now. If it doesn’t sway just right, I’ll trim a few verts or tweak the sine curve. Minimalism it is.
Just keep it tight. Trim until the wave feels natural, then lock. If it still feels off, you’re either over‑modeling or under‑modeling. That’s the only way to keep the vertices honest.