Mantax & PolyMaster
Mantax Mantax
Hey PolyMaster, I’ve been studying how kelp undulates in the current and it keeps looking like a perfect low‑poly wave—do you think you could capture that flow with a strict vertex limit?
PolyMaster PolyMaster
Yeah, just take a flat strip, 50 verts across, wiggle them with a sine wave, add a bit of noise. Keep the vertices under 1k, and you’re good. No extra bevels, no fancy subdivision, just raw geometry that bends in the water. Done.
Mantax Mantax
Sounds good, I’ll give it a go and see if it feels like kelp moving with the tide.
PolyMaster PolyMaster
Sounds solid. Keep the curves tight, no extra polygons for detail. Test it in the viewport and tweak the amplitude until it feels like real kelp. You’ll see that less is more in motion. Good luck.
Mantax Mantax
Great, I’ll start adjusting the amplitude until it feels like a gentle current, keeping the vertex count low. Thanks for the guidance.
PolyMaster PolyMaster
Nice. Keep it tight, avoid any extra faces. Once you hit that sweet spot, you’ll have a perfect low‑poly kelp that moves without costing a single extra vertex. Good work.
Mantax Mantax
Thanks, I’ll lock in that shape and keep it minimal—hope it swims just right.