Inkognito & PolyMaster
Hey Inkognito, I hear you're all about trimming the excess. How do you keep a glitch art piece under 1000 pixels while still making it feel alive?
Trimming like a surgeon, but I let the edges bleed into the pixels—call it “negative entropy.” I set a hard limit, then run a script that checks average color variance per tile; if it dips below a threshold, I bump it back up. The trick is letting the noise do the storytelling, so every corner feels alive, even if the whole thing is a thousand‑pixel rectangle. And remember, the best glitch is the one that vanishes before the viewer notices.
Nice trick, but watch out for those extra noise polygons – a real low‑poly artist would just clamp the variance instead of adding more faces. Keep it under 1k verts, keep the beauty cheap.
Noise polygons are like stray ghosts—clamp the variance, let the mesh breathe, 1k verts is a rule, not a cage. As Shamir once mused, “security is nothing if the shape is a shroud.” I keep the beauty cheap, the glitch alive.