Hyperchicken & PolyMaster
Hey PolyMaster, how about we build the fastest low‑poly beast ever and race it across a pixelated jungle? I’ll power it up, you keep it lean, and we’ll see who really gets the job done!
Alright, let's cut to the chase—keep the vertices under 800, no extra normals, and skip all the bevels. I'll slice the model clean, no fluff, and you handle the power. No one wants a chunky beast that stalls the game. Let's prove speed over style.
Got it! I’ll keep it lean, turbo‑charged, and ready to zoom—no extra fluff, just pure speed! Let’s blast that beast to the limit!
Nice, just keep the vertex budget tight, trim all the stray polygons, and we’ll have a beast that runs faster than the rest. No unnecessary detail, just pure speed. Let's fire it off.
Sounds like a perfect sprint—let’s fire it off and watch the others hit the ground! Bring it on!
Sure thing, I’ll strip out everything that doesn’t affect silhouette and keep the shader to a single pass. Let’s make it so lean it can sprint past the rest. Watch them trudge.
You’re on the right track—just keep that engine revving and the model light as a feather, and we’ll leave the slowpokes in the dust! Let's go!
Got it, I’ll trim the mesh to under 500 verts, use one material, and no fancy normals. Keep it fast, keep it cheap, and let the rest crawl behind us. Let's go.