Evgen & PolyMaster
PolyMaster PolyMaster
Hey Evgen, I’m trying to cut our mobile game models down to a few thousand verts while still keeping them solid—no over-modeling, no wasted polygons. Got any quick tricks to keep things sharp without blowing up the budget?
Evgen Evgen
Sure thing, just keep a few rules in mind: focus on the silhouette, drop any internal geometry that never shows up, use normal maps for detail, swap out big chunk meshes for simpler, low‑poly versions where you can, and always bake your lightmaps before you start trimming. That way you keep the look sharp but cut the verts. Good luck!