Pointer & Ololos
Yo Pointer, ever tried hacking a retro synth game to make the audio loop perfectly in real time? I’m thinking of building a lightning‑fast sound engine for a marathon playlist, but I could use a code genius to keep it from crashing my brain.
Yeah, I’ve done that before. Start by locking the buffer size to a power of two, use double‑buffering, and keep the DSP in a tight loop. Then use a ring‑buffer for the samples so you never hit a page fault. Keep the state machine minimal and run the audio on a separate thread to avoid blocking the UI. That’s the trick—tight, deterministic code and you won’t see your playlist crashing.