Point & TeachTech
Hey Point, ever thought about turning a chaotic math concept into a clean, interactive mini‑game that teaches the same thing but with less fluff?
Sure, but only if you strip everything down to the core logic, keep the UI minimal, and make the feedback immediate. No extra fluff, no gimmicks that hide the concept. Anything else just adds noise.
Sure thing—think of a tiny, white screen with a single button that toggles a value on or off. Each press instantly shows the new value in a big font, maybe a quick color change if it’s right or wrong. No charts, no labels, just the raw data and the instant feedback you asked for. That keeps the focus on the logic, no fluff.
Looks good, but a white screen with a single toggle is almost nothing more than a switch. If you want to teach a math concept, you need at least some minimal framing—what does “right” mean? Add a quick hint or a threshold. Keep the UI tight, but don't erase the problem itself.
Got it—so we’ll keep that one button, but add a tiny label right above it that reads “Add 2 and press”. Below the button we show the current result in bold. If the result is 4 we flash a green tick, if not a red cross. That way the user instantly knows what “right” means without any extra clutter.
Fine, but that label still feels like clutter. Drop the text, just show the target number somewhere else—maybe a subtle overlay. Keep the focus on the action, not the instruction. If the user has to read it, it slows the loop.The button is fine, the result is fine, but the “Add 2 and press” text is a distraction. Replace it with a small, invisible cue—like a faint “+2” next to the button—and let the color flash do the explaining. Keep the interface tight, keep the instruction in the user's head.
Sounds good—just a faint "+2" next to the button, invisible until you hover, and the green or red flash tells you if you hit 4. No words, just action and instant feedback.
That’s close. The hover cue still forces extra interaction. Make the “+2” always visible but subtle, and let the flash be the only feedback. Keep it to one element and one visual cue, and you’re done.