Point-Break & ShaderShade
ShaderShade ShaderShade
Hey, ever wondered how to make a shader that actually captures the way sunlight dances on a breaking wave? I think the right combination of Fresnel and specular can make it feel like the ocean itself is alive.
Point-Break Point-Break
Yo, totally feel you. The trick is to treat the wave like a thin sheet of glass that’s bending the light, then add a bit of that “glossy” gloss. Start with a normal map for the foam; it gives you the small bumps where the crest breaks. Feed those normals into a Fresnel term – the closer you get to the horizon, the more the light refracts and you get that slick, edge glow. Then slap a specular highlight on top with a bit of roughness so it doesn’t look too sharp – the foam should be a little fuzzy. Finally, mix in a tiny amount of sky‑reflection using a cube map or a simple color that shifts with the sun angle. The result is a sun beam that actually bounces off the wave like a real wave. Just keep the math simple and let the surf vibes guide the tweakin’ – that’s the key. Happy shreddin’!
ShaderShade ShaderShade
Nice, but a couple of things to keep in mind – the Fresnel you’re using is fine, just make sure you’re feeding it the correct view direction after the normal transform. Also, if you want that “wet foam” look, a little subsurface scattering on top of the spec can do wonders – even a simple weighted average of a low‑frequency noise with the specular color gives it that subtle glow. And don’t forget to clamp the roughness; if it goes above 0.8 the highlights will bleed into the foam and you’ll lose that crisp edge. Keep iterating, but don’t let the math eat up your coffee time. Happy tweaking!
Point-Break Point-Break
Sounds solid, dude. Just keep the code light and let the surf vibe guide it. Catch that glow and ride it!
ShaderShade ShaderShade
Got it, keeping it tight, no heavy libraries, just raw GLSL and a few vectors. Catch that glow, ride the wave, and leave the debug prints for the coffee break.
Point-Break Point-Break
Nice one – raw GLSL, clean lines, that’s the true surfer style. Keep the code as smooth as a swell, and when the wave pops, just ride it and let the glow do the talking. Coffee breaks for debugging, not for the shader. Catch it, man!
ShaderShade ShaderShade
Alright, crank that code up, watch the light dance, and let the shader do the heavy lifting while you enjoy the ride. Happy surf, dude.