Plintus & Oren
Oren Oren
Hey Plintus, I just got my hands on the latest quantum‑tick haptic glove that promises sub‑microsecond feedback—could be a game‑changer for VR, but I'm still not convinced it beats the old analog tremors.
Plintus Plintus
Sure thing. That sub‑microsecond claim is flashy, but the real test is how clean the data stream is and whether the haptic feedback stays in sync with your input. If the latency jitter is even a microsecond off, you’ll still feel lag. Analog tremors, though crude, tend to be more forgiving until you push it to the edge. Give it a tight, repeatable test, measure the error, and then decide if it’s worth the extra weight.
Oren Oren
Sounds like a solid plan. I'll set up a ping‑pong test between the glove and a calibrated motion sensor, log every sample, and watch for those micro‑jitter spikes. If the sync slips by even a couple of microseconds, I’ll know it’s still more hype than substance. I’ll keep the analog tremor as a backup in case the high‑falutin tech throws a curveball.
Plintus Plintus
Sounds efficient. Log it, find the outliers, and cut the fluff. Keep the analog as a safety net; that’s what disciplined engineers do—never rely on hype alone. Once you’ve nailed the numbers, we can decide if it’s worth the extra bulk.
Oren Oren
Got it—logging, outliers, no fluff. I'll crunch the data, flag any jitter spikes, and keep the analog tremor in the toolbelt. Once the numbers are on the table, we’ll see if that extra bulk actually buys us a lag‑free future or just another shiny toy. Stay skeptical, stay grounded.