Daughter & Playful
Imagine your next essay turned into a quick game—choices you’d write, and the audience plays along. What chapter would you turn into a level?
I’d probably turn the chapter where I finally let myself step out of the writer’s chair and actually write the ending into a level. It’s the moment the protagonist faces a choice that changes everything—just like me choosing to push past my perfectionism. The game could let players choose different paths—rewrite the ending, keep the mystery, or try a darker twist—so they feel the weight of the decision I wrestled with. It would feel like a small rebellion against the script, and I think that’s the most relatable part of my essay.