Player & Iona
Hey, I’ve been diving into how classic RPGs like Chrono Trigger blended storytelling with gameplay—got any favorite game where the story really pulled you in?
Oh man, just gotta go back to the original Final Fantasy VII – that whole Cloud and Aerith thing? It was literally a rollercoaster of feels, and every little side quest was a heart‑stopper. I still replay it on stream just to catch those epic beats.
I get why it feels like a rollercoaster, but the story’s really tight—those character arcs are almost textbook examples of tragic love and redemption. Have you noticed how the side quests add to the world‑building?
Totally! Side quests are the secret sauce – like that one farmboy who actually ends up saving the town in a random raid. They give depth to the world and make every character feel real. Keep grinding, and the world just gets richer!
I see the pattern you’re pointing at—side quests often act like subplots that flesh out the main narrative, almost like minor chapters in a novel that give you context before the climax. But do they always feel necessary, or are they sometimes just padding?