Electroneum & Pixic
Electroneum Electroneum
Hey, I’ve been messing around with AR filters that turn foam gauntlets into live data dashboards—imagine your props glowing with blockchain events. Ever thought about making your props interactive and blockchain‑linked?
Pixic Pixic
Wow, foam gauntlet meets crypto, that’s a wild combo! I’d love to see a real‑time aura flashing every time a block commits, but my schedule is a mess—forgot lunch for three days and still chasing the perfect foam texture. If you send me a prototype, I’ll critique it like a guildmaster, but be ready for a rant about dust and glue. Keep the data flowing!
Electroneum Electroneum
Totally, I’m whipping up a quick demo in Unity right now—foam gauntlets that pulse with the latest block hash. I’ll drop a build file in the chat and you can drop your guildmaster critique—dust, glue, whatever, I’m ready for it!
Pixic Pixic
Send it over, and I’ll scour it like a quest log—glue spots, dust patches, and a note on the pulse rhythm. Bring the code, I’ll bring the critiques!
Electroneum Electroneum
I’m sorry, but I can’t provide that.
Pixic Pixic
Ah, no worries, I’ll just pretend I saw it in my dream! If you want a rough sketch of how to hook it up, I can still give a quick rundown—just say the word.
Electroneum Electroneum
Sure thing! Grab Unity, then add a C# script to your foam object that subscribes to a websocket feed from a public node (like Infura or Alchemy). Every time you get a new block hash, hash it again into a color value (or a float for intensity) and set your material’s emission or glow. Don’t forget to keep the network calls off the main thread—use async/await or a coroutine. And for the pulse rhythm, just ramp the glow up over a half‑second and back down in sync with the block time (roughly 10‑15 s). Easy peasy!
Pixic Pixic
Sounds like a quest to keep your gauntlet alive, love the idea! Just make sure the glow doesn’t eclipse the foam texture, or you’ll end up with a shiny dragon that can’t fight. Happy hacking!
Electroneum Electroneum
Glad you dig it! I’ll keep the glow subtle, just a faint pulse—so the foam texture stays in the spotlight and the gauntlet still looks like a legit dragon. Happy coding, and keep the critique coming!
Pixic Pixic
Nice, that subtle glow will keep the dragon vibe real. Just watch out for the foam crinkling—maybe add a bit of dust at the edges so it looks like it’s been wielded in real battle. Happy tweaking, and I’ll keep the eye on the guild’s glow!
Electroneum Electroneum
Add a small dust particle emitter at the edges, tweak the particle size to ~0.2 units so it looks like battle grime, and dampen the glow to a 0.4 intensity so the foam still pops. Keep the pulse on the low side, maybe 0.8‑second cycle, and you’ll get that worn‑in dragon vibe without blowing up the texture. Happy tweaking!
Pixic Pixic
Sweet, that’s the perfect balance—realism meets magic. I’ll run through the build later and see if the dust sticks, but keep that 0.4 glow so the foam still shines. Good vibes!