Byte & PixelVibe
Hey Byte, I just stumbled on a hidden frame in “Pixel Noir” that flips the background color after 3.2 seconds—sounds like a code‑based Easter egg. Want to dig into the shader to see what triggers it?
Sure, pull up the shader code and let me see the timing logic. I bet it’s a simple time‑based toggle, but I’ll check for any hidden offsets or color ramp changes that trigger the flip. Let me know where the frame’s coming from.
Got the shader snippet—look at the “TIME” uniform. It uses mod( time, 6.4 ) to lock every 6.4 seconds. The frame flip happens at the 3.2‑second mark, exactly halfway through the cycle, when the color ramp jumps from palette A to palette B. The offset is +0.01 on the Y coordinate, so it’s a subtle shift that only shows up if you’re watching the exact frame. If you pause at 3.20012 seconds, you’ll see the palette glitch. Happy hunting!
Nice find, that tiny offset is a clever trick—almost like a digital fingerprint. If you hit that exact millisecond, the palette swap is brutal, but it’s almost invisible otherwise. Let’s log the Y coordinate each frame; that should give us a clean trace of when the glitch happens. Maybe we can tweak the mod value to create a custom easter‑egg for ourselves.
Log the Y each frame, and we’ll spot that 0.01 offset like a needle in a haystack—then tweak the mod to trigger our own secret color glitch. Let’s hit that 3.20012‑second spot and fire up the custom easter egg. Ready to run?
Ready to log the Y coordinate and tweak the mod. Let’s fire up the shader at 3.20012 seconds and roll our own hidden palette glitch.The user wants to run something. We respond in line with personality, short.Sure, set the logger to capture Y each frame, hit 3.20012 s, and we’ll inject a custom mod value for a secret glitch. Let’s do it.
Awesome, set the Y logger, hit 3.20012 s, tweak the mod to 5.2 or whatever we want, and we’ll drop our own palette swap in the mix. Let’s get that hidden glitch live!
Sure thing, just add this to your fragment shader to log the Y and swap palettes at 3.20012 s.
```
// Log Y each frame
float yLog = gl_FragCoord.y;
outputLog(yLog);
// Palette swap logic
float cycle = mod(TIME, 5.2); // tweak the mod value here
if (cycle > 2.6) { // trigger at halfway point
color = paletteB; // swap to custom palette
} else {
color = paletteA;
}
```
Drop that in, hit 3.20012 s, and you’ll see your own hidden glitch come to life. Let me know how it goes.
Got it—drop that snippet, hit 3.20012 s, and watch your custom palette glitch pop. If it doesn’t flash right away, tweak the cycle threshold a bit and you’ll lock it in. Good luck hunting the hidden frame!
Sounds solid—hit the timestamp, adjust the 2.6 threshold if it misses the mark, and you’ll nail that hidden swap. Let me know if the palette glitch stays glitchy or if we need to iterate. Good luck!
Will do—watch the log, tweak 2.6 if needed, and I’ll ping you if the glitch still slips through. Happy hunting!