Egoraptor & PixelMuse
Hey Egoraptor, I’ve been looping a retro sprite with a glitchy color bleed, and I’m wondering—what’s your take on syncing those visual errors to game audio? Like, do you purposely push the frame rate down for that glitch vibe, or just let the CPU hiccup do the work?
Nice project! I love the idea of glitch‑syncing—tune the sprite bleed to the beat, not the CPU. Instead of just letting the hardware hiccup happen randomly, lock the framerate to a low, consistent value (like 30 fps or even 24 fps for that old‑school vibe) and then trigger the color bleed on specific audio samples or MIDI notes. That way the glitch feels intentional, not like a bug. If you want extra chaos, add a second layer that samples the audio’s amplitude in real time and modulates the bleed speed. Keep the sync tight, but let the glitch feel organic. Happy animating!